drums from “we will rock you” by queen | ToneDB

we will rock you

queen

drums

85% ai confidence

Tone Profile

A massive, reverberant, and anthemic percussive sound created by layered foot stomps and hand claps, designed to evoke a stadium full of people.

Signal Chain

Instrument: Multiple layered foot stomps (performed by band members)

Amp: N/A

Microphone: Neumann U87 (or similar period-correct large-diaphragm condenser)

Processing: Natural Room Reverb (Wessex Sound Studios or similar large, live room), Overdubbing/Layering, Studio Console EQ (e.g., Helios or Neve), Studio Console Compression, Eventide H910 Harmonizer (for subtle thickening/phasing)

Other: Performed on wooden boards/platform to enhance resonance. Multiple takes layered. Some reports suggest a single slap delay was also blended with the Harmonizer to create the 'crowd' effect.

Recording Notes

  • The iconic 'stomp-stomp-clap' rhythm was created entirely without traditional drums.
  • Recorded at Wessex Sound Studios, London (and possibly Basing Street Studios), known for its excellent acoustic spaces.
  • The band members performed the stomps and claps themselves.
  • Numerous overdubs of the stomps and claps were layered to create the massive, stadium-like effect.
  • Brian May has confirmed using an Eventide H910 Harmonizer on the stomps to thicken the sound and create a sense of many people.
  • The natural reverb of the recording space (reportedly wooden floors in a live room or even an old church) was a crucial element.
  • The stomps were performed on wooden boards to enhance the percussive impact.

Recreation Tips

  • Record multiple layers of foot stomps in a reverberant room. Use a wooden surface if possible.
  • Record multiple layers of hand claps. Vary the number of people and hand positions for a more natural sound.
  • Pan the individual stomp and clap layers slightly differently to create width.
  • Use large-diaphragm condenser microphones to capture the full body of the stomps and the crispness of the claps. Consider both close mics and room mics.
  • Apply generous reverb, focusing on large hall or plate sounds. Convolution reverb with a good impulse response of a large space can work well.
  • Use compression to control dynamics and add punch, but be careful not to squash the natural transients too much.
  • Experiment with a harmonizer (like an Eventide H910 emulation) or a very short, subtly modulated delay on the stomps to replicate the reported effect.
  • EQ the stomps for low-mid weight (around 100-250Hz) and the claps for high-mid presence (2-5kHz).
  • The core pattern is STOMP (often panned slightly left) - STOMP (often panned slightly right) - CLAP (centered or wider).